Additionally, we initially developed the Shared Content system with weapons in mind as a means of trying to keep our multiplayer gameplay on an even playfield. They are what we excel at as a studio and is what is most valuable to the player in the game because of the interesting gameplay they provide. Weapons are the lifeblood of the Killing Floor 2 and Tripwire as a whole. With the Shared Content system, anytime you access a multiplayer match with someone who owns the DLC you’ll have full access to try the weapon if you’re on the fence about owning it. How will I be able to know if I like the weapon before I buy it? Instead, these weapons are designed to provide new gameplay experiences and fill new roles within the arsenal that are not already served.Īdditionally, all Paid Weapons will work with the existing Shared Content system for Multiplayer Servers in which if one player owns a Paid Weapon on a server all other players will have access to that weapon within the match to prevent any possible gameplay discrepancies.įinally, we will be committed to continuing to balance these weapons among others within subsequent updates and patches for the life of the game. No, we have made a concerted effort to design of these weapons as we have with previous weapons to not be better than any weapon of similarly targeted tier in terms of raw stats. Will these weapons have any advantages over existing free weapons (i.e. We know that this news is going to come with a lot of concerns so we would like to get out in front and address some of the obvious questions: So in practicality, what does that imply? This implies that from now on, our newly-updated material will be sold in DLC, together with five Unique Weapon Skins produced to fit the gun for $9.99 SRP. That made it more controversial to do what we understand, but we think that in the long term we can better serve this game. The idea of rescaling what we could build, produce and give as great fans of the game ourselves would have deceived us as much as we felt it would have deceived you. Find new sources of revenue for the project that goes beyond the Zedconomy system will enable us to maintain our current level of update quantity and scope.Significantly reduce the amount we can provide each update to better match its projected return.Whilst the updates are free in functions, arms, zeds, maps and so on, there is definitely nothing but development costs. We understand where we are with the project and we want everything in Killing Floor 2 to be hungry. When we looked at the life cycle of the game, we tried to explore new ways in which the game could live and grow. In addition, we provided many products for the Zedconomy system, characters, weapons, emotes and FX packs that enabled us to support the game for many years with free seasonal updates and hotspot fixes with your financial support. It is our delight to provide ongoing characteristics, weapons, maps, modes, and more without price to you after more than four years of content assistance for Killing Floor 2, since the start of Early Access.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |